C c red alert 3 ultimate edition




















But yet they treats the Playstation 3 gamers like garbage. Playstation software sales trash the xbox software sales outside of the United States. If i link it, it will take a while for my response. We use cookies to personalise your experience and ads on this website and other websites. For more information, visit our Cookie information opens in a new window page. Skip to content Skip to cookie notice. Like this Share this on Facebook opens in a new window Share this on Twitter opens in a new window.

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Comments are closed. Newer comments. Moosehole February 3, at pm PST. Thanks for stopping by! Day one guys. Tell Greg this game was destined for the PS3. Nathan2 February 3, at pm PST. I cant wait to pick this one up. I loved the premier edition for the pc. Thrasher20 February 3, at pm PST. Haha, nice content! Berae February 3, at pm PST. Thats a great news, the coop campaign is intriguing me. Does the game support Trophies? PS: this does have online play, right?

Fersis February 3, at pm PST. Ftwrthtx February 3, at pm PST. Welcome to the blog and thanks for the info. Mickeymac93 February 3, at pm PST. Darkos87 February 3, at pm PST. How easy is it to control really? Is there mouse and keyboard support? Are there trophies? How smooth is the online? Heres to March getting here sooner, also will there be trophy support? Even then, you'll still be hit or miss on certain orders or commands to troops, which isn't what you need when an enemy force is barreling down on you with guns blazing.

For example, assigning groups and selecting specific types of units on screen works rather well, but commanding individual units can be quite difficult. The command reticule will sometimes not work as precisely as you'd hope, leaping to the wrong soldier, getting stuck when you try to expand it, or the game will ignore the character you want outright. This can sometimes result in constantly cycling through units with the direction buttons or hope that you can select the right character accidentally.

This gets much more complicated as you try to determine which units you want to deploy a special ability and which ones you don't within a group. It almost feels as though you are forced to do the exact same commands to accurately lead certain platoons. Even worse, the command ring that you constantly have access to has a number of problems, some of which are spawned because the game tries to make things easier for you.

If you've built a structure, but don't wish to enter building placement when you access the menu, you have to back out of that menu and then proceed to the next menu. This can quickly become annoying as you have to fight your way through the menus each time you want to do something, instead of simply having it highlighted on the radial menu as a completed structure.

Even worse, because it will sometimes keep the last action from a structure that you've selected, you can accidentally trigger that building's special abilities.

I stopped counting the number of times that I managed to recall a bombing run to my airport because the game wouldn't cleanly recognize that I'd deselected the structure before ordering a separate maneuver. Another issue is that building secondary command structures aren't cleanly delineated with the wheel, forcing you to be directly on top of the additional construction base or crane to make an extra building.

This can definitely hamper you if you manage to capture an enemy base on another side of the map and are forced to constantly return if you're trying to set up defensive emplacements to repel liberators of your newly gained property. Finally, you're forced to hold the R2 button and use the analog stick whenever you're making a selection, which isn't particularly efficient or intelligent.

It would seem better to hit the R2 button and release it to start the order decision. Instead, you have to hold R2, and if it is released for any reason whatsoever, you've got to start the order selection all over again. Fighting with the controls is one of those situations where you simply wonder why mouse and keyboard support wasn't included in the first place.

It's laudable that using the controller is an option, but RTS games truly thrive on this standby, and until there's a better solution, they won't really evolve or take off on consoles at all. Control griping aside, there is one thing that was a big issue with the version of Red Alert 3, which was the slowdown that seemed to punctuate just about every single mission.

Fortunately, a large amount of this problem has been remedied within the PS3 version of Red Alert 3. While it retains a unit cap of fifty troops on your side, you're still able to run through most missions without a problem. Typically, however, when you move your way through the larger maps for each side, or when the console has to track multiple structures or environmental items, as well as battles and units on an expanded level, you'll run into significant slowdown that can bring it down to a crawl.

The slowdown isn't the only technical problem that you'll stumble into with Red Alert 3. While the water and some environmental textures look pretty good, shadows of units and structures look atrocious, with screen tearing and blocky approximations of depth that looks horrible. Even worse, some textures wind up getting completely swapped for lower resolution textures, such as that of Easter Island or New York City.

Sound, for the most part, is still solid, and the cast hams it up with their dialogue, which is just dripping with B-movie flair. I didn't have nearly as much of an issue with the unit commentary as Erik did, but I did find myself constantly having to turn up the volume on my TV whenever an in-mission cinematic or briefing was playing, and quickly turn it back down whenever a cutscene was on.

Regardless of the options for sound that I tweaked, I had to perform this balancing act, which was pretty annoying. The Last of Us Matt Purslow Kirby and the Forgotten Land Logan Plant Pokemon Blue Matt Kim God of War Michael Thompson Peacemaker Ryan Leston



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